Iksar

Lizardmen who developed in Xiron

Description:
  • +2 Strength, +2 Constitution, -2 Intelligence
  • Medium Size
  • Base speed 30 ft. Swim speed 40 ft.
  • +5 natural armor
  • Natural weapons: 2 claws (1d4 + Strength) and tail (1d4, on hit gives a free trip attempt)
  • Special Qualities: Hold breath – An Iksar can hold it’s breath for a number of rounds equal to 4 times it’s Constitution score before it risks drowning.
  • +4 racial bonus to Acrobatics, Survival, and Swim checks
  • Automatic Languages: Common, Draconic
  • Favored Class: Druid

Racial Levels – An Iksar may choose to gain racial levels instead of class levels. If it does, here is what it gains instead of it’s class level

1st racial level

  • 1d8 + Constitution modifier HP
  • +2 Reflex save
  • 2 + Intelligence modifier skill points. Class skills are Acrobatics, Survival, and Swim
  • Proficiency with all simple weapons and shields

2nd racial level

  • 1d8 + Constitution modifier HP
  • Base attack bonus +1
  • + 1 Reflex save (total of +3)
  • 2 + Intelligence modifier skill points. Class skills are Acrobatics, Survival, and Swim
  • One feat
Bio:

Iksar are a lizardlike race of humanoids from the south of Xiron. They have thrived in their swamp north of the Vale of Leevan for a long time. They keep to themselves and no one really bothers them. Not much is known about this race’s habits or customs.

Iksar

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